recent life changes and general development updates


GameObject.SendMessage("everyone");

development on this project has been slowed a little bit due to the termination of a 6 year personal relationship relating to issues I would rather not discuss on a dev forum, and i've had to move out of state once again. 

currently back in a location i can work on this for a time, renting a room from a friend. and i'll give you updates on what has been worked on so far:

- enemy variations are currently sitting at 10 different instances, not including bosses.

- implemented a way to launch enemies out of the battlefield. this mechanic is nicknamed 'skyborne'

- game is now big enough to require a loading screens between levels, which has been implemented.

- fixed a target selection issue which now lets you use both characters to attack the same enemy simultaneously.

- lots of NPC and interest point dialouge has been written.

- acquiring abilities is different for each character.  myryon needs artifacts, maxxi needs a high enough level, elgoth needs to expend enough SP, and zivel must kill or help kill enough enemies.

- lots of music added, some tracks made by me, and some made by Gonzalo Varela.

- game over screen programmed. occurs when myryon's health reaches zero, or both him and his partner's health reach zero if you have one. will send you back to the title screen, much like an older RPG with no checkpoints.

- many more animations added

- cutscenes will use in-game sprites, which took more time to program than i'm willing to admit.

that's all for now, development will continue.

Application.Quit();

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