KNDA bug reports for V1.0
alas, I have finally gotten enough time to attempt a complete playthrough and to list any bugs I come across. of course I said I would find some, so here they are below:
bug report 1( ver1.0)
-elgoth cannot use pyro at zero sp used, which he starts at. this stops him from learning the rest of his magic.
(workaround: change the 'elgothsavedspiritused' field from a 0 to a 1 which you can find by forcing the save file to open in a text editor. this is found in the roaming folder. the game will function completely normally after this)
-elgoth can kill himself if he uses essence absorption with less than 15 HP
-various typos
-inventory placed in slot 2 is infinite as it clears the first slot, but administers the item in second slot
(enjoy that glitch while it lasts lol)
-if elgoth casts a spell on an enemy, and the enemy dies before the spell hits, the menu doesn't appear when his next turn is up.
-ability learn sound still active on partners when loading game
-water collision on lakeside needs tuning
-sleeping only restores half your partner's SP
-portrait problem with zivel-myryon interaction on the beach
-land mine doesn't have explosion visual effect
-lakeside safehouse doesn't make the battle hud go away, but it does still prevent random battles
this list will be updated accordingly, and another fixlog post will be released once all problems in the previous bug report have been resolved.
Get Kaze No Doragon - Ascension
Kaze No Doragon - Ascension
Retro-themed action RPG
Status | Released |
Author | Invertated_Reptile |
Genre | Adventure, Action, Role Playing |
Tags | 2D, Fantasy, kaze-no-doragon, knda, Physics, Pixel Art, Retro, Top-Down |
Languages | English |
More posts
- pre-launch postAug 15, 2024
- release date!Aug 08, 2024
- game updates for FebruaryFeb 23, 2024
- first half completed & beta detailsApr 18, 2023
- recent life changes and general development updatesOct 24, 2022
- updates, 5 months into development.Jun 22, 2022
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